MWIII S4 Reloaded Update is out now for PlayStation, Xbox and PC. This latest update includes new modes and weapons fixes. As well as gameplay improvements, balances, new features, and bug fixes.
The Full list of patch notes below. For dedicated Warzone Patch Notes, click here.
Global
Stability & Performance
- Addressed an issue causing some players to become stuck loading the Main Menu.
Customization
- Addressed an exploit involving the Showcase allowing players to equip unearned items.
Multiplayer
Progression
- Fixed incorrect unlock requirements being displayed for G3T_H1GH3R Camos.
Maps
- Das Haus
- Adjusted geometry near the Central Pillars to prevent enemy nameplates from appearing through surfaces.
- Meat
- Adjusted collision near the Entrance to prevent players from reaching an unintended location.
Modes
- Mutation
- Mutated Leaper
- Decreased inner explosive damage radius from 0.6m to 0.1m (-79%).
- Increased inner explosive damage from 100 to 150 (+50%).
- Leaps must now travel 18.1m+ for lethal explosive damage to occur.
- Mutant Juggernaut
- Decreased maximum health from 1,000 to 750 (-25%).
- Mutated Leaper
Weapons & Attachments
Light Machine Guns
- RAAL MG
- Removed incompatible GRV-Z Short Grip Attachment.
Handguns
- COR-45
- Addressed an exploit allowing a faster fire rate than intended using non-standard input methods.
Killstreaks
- DNA Bomb
- Fixed an exploit allowing the DNA Bomb to be earned more often than intended in round-based game modes.
- Missile Drone
- Improved flight path to prevent obstruction on Emergency.
Zombies
Gameplay
- Fixed an issue causing the JAK Signal Burst Conversion Kit on the DM56 to be improperly equipped.
- Fixed an exploit allowing more damage than intended to be dealt to Elite enemies using the Dead Wire Ammo Mod.