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Banished Honor Patch Update – Halo Infinite

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In the latest Halo Infinite Banished Honor Patch Update,  we improvements made to multiplayer and the forge. As well as general quality of life and overall stability updates to weapons, armor and map environments for both Xbox and PC.

The full list of changes are below.

Global

  • Improved stability for Halo Infinite on both Xbox consoles and PC.

PC

  • Restored functionality to the Limit Inactive Frame Rate option for newer NVIDIA graphics drivers.
  • Swapping between the Lore and Attachments tab of a helmet in the Armor Hall no longer results in a framerate dip on PC.

Xbox

  • Improved stability when navigating through the Armor Hall menus on Xbox consoles.

Multiplayer

Gameplay

  • Dropping a weapon is no longer faster than swapping between weapons.
  • Vehicles no longer play their “doom state” sound effects prior to reaching the actual doom state.
  • Scorpions will no longer be dropped off by Pelicans on the map Deadlock.

Developer Notes: “Players gave us feedback that the Pelican vehicle drops on Deadlock did not feel good when dropping off Scorpions and Wraiths. We liked the focus on tanks, but agreed that the power of the Scorpion was too much and noticed it could dominate matches. To help address this, we’ve updated to vehicle drops on Deadlock to only bring in Wraiths, while the rest of the vehicle pads still spawn in their normal vehicles.”

  • The Skewer has received improvements to improve its feel on higher latency.

Menus

  • Using the Clear Filters shortcut listed along the bottom of a menu will now consistently result in the onscreen filters being cleared.

Custom Games

  • When setting up a Custom Game with the Firefight: King of the Hill game mode, adjusting the Auto-Revive Timer option in the Firefight tab of the Mode Editor menu now functions as expected when selecting a value below 10 seconds.
  • The Ranked: CTF 3 Captures game mode no longer requires teams to capture the flag 5 times to win when played in a local offline match.

Customization

  • The standalone version of the OpTic Gaming visor is now the same shade of green as the visor seen in the OpTic Gaming Armor Kit.
  • 54 Multi-Use Armor Coatings have been updated to work with all available Armor Cores and Armor Kits. Open the accordion below to view the full list of updated Armor Coatings and the Armor Cores and Kits they are now compatible with.

Full list of updated Multi-Use Armor Coatings (54 total)

Updated Armor CoatingNewly Supported Armor Cores and/or Armor Kits
Wintermint GreenBoggart, Wendigo, Rusalka, Transgressor, Infinite Mark VI, CE Mark V
Black SandsBoggart, Wendigo
Blood JumperBoggart, Wendigo, Rusalka, Transgressor, Infinite Mark VI
Cinder RingBoggart, Wendigo
Cooling StarBoggart, Wendigo
CorrupterBoggart, Wendigo
Defiled SkinBoggart, Wendigo
Dust WindBoggart, Wendigo
Expressive SoulBoggart, Wendigo
Facing FirewallBoggart, Wendigo
Faded JadeBoggart, Wendigo
False FlagBoggart, Wendigo
Final StandBoggart, Wendigo
Flayed NerveBoggart, Wendigo
Frontier OutriderBoggart, Wendigo
Grim FortressBoggart, Wendigo
Halite StormBoggart, Wendigo
Hazard PayBoggart, Wendigo
Hazard ZoneBoggart, Wendigo
Imperial CourtBoggart, Wendigo
Kinetic InstructionBoggart, Wendigo
Liberty CladBoggart, Wendigo
Merciless RhubarbBoggart, Wendigo
Night WitchBoggart, Wendigo
Noble LoyaltyBoggart, Wendigo
Outback StormBoggart, Wendigo
Point BombardmentBoggart, Wendigo
Praetorian ZephyrBoggart, Wendigo
Prism LensBoggart, Wendigo, Transgressor, Infinite Mark VI, CE Mark V
Raven SmokeBoggart, Wendigo
Redundant SpiralBoggart, Wendigo
Rusty ArmadilloBoggart, Wendigo
Shimmering BlushBoggart, Wendigo
Sundown SmileBoggart, Wendigo
Sunshine PassBoggart, Wendigo
Tasman HunterBoggart, Wendigo
Threat ShiftBoggart, Wendigo
Tragic WintessaBoggart, Wendigo, Infinite Mark VI, CE Mark V
Untethered WindBoggart, Wendigo
Viridescent RingBoggart, Wendigo
Void UltraBoggart, Wendigo
Wasteland RiverBoggart, Wendigo
Winterslash FlameBoggart, Wendigo, Transgressor, Infinite Mark VI, CE Mark V
Steel LegionWendigo
Cloaked DaggerRusalka, Yoroi, Transgressor, Rakshasa, Chimera, Eaglestrike, Hazmat, Mark VII, Infinite Mark VI, Mark V[B], CE Mark V
Cadet GreyYoroi
MonarchTransgressor
Burnt AshHazmat
Silent SnowHazmat
Burgundy SpearMirage
Burning SkyMirage
Core EmotionMirage
Forgotten SandsMirage
Temple GroundsMirage

Visual

  • The Mirage IIC and Rakshasa Armor Core no longer appear distorted when using the To The Front stance.
  • The upper arms of the Mirage IIC Armor Core no longer appear to stretch or distort.
  • The UA/Viator, SAP/Recon, and SAP/MT Shoulder pads are now consistently visible at any distance in gameplay.
  • Players can no longer look through the Mark IV Armor Core’s legs when the Field of View (FOV) setting is set to 78.
  • Reduced instances of secondary weapons clipping into the back of the Mark V Armor Kit for the Mark VII Armor Core.
  • Small gaps are no longer present in the shoulders of the Mark IV Armor Core.
  • Selecting a Transhumeral prosthetic arm on the Mark IV Armor Core no longer results in the equipped Shoulder Pads becoming misaligned.

Forge Edit Mode and Creation Tools

  • The Infected Energy Sword is now localized in the Object Browser menu for non-English languages.
  • Setting the Squad Intensity value to 1 in the Override AI Spawner node will now result in AI units spawning.
  • Improved performance when viewing a map’s Nav Mesh on Xbox One consoles or PCs with lower quality video settings enabled.
  • The Get All AI Units on Team node will now function as expected after an Elite is added to a squad of Marines.
  • Rapidly duplicating objects in Forge is now less likely to result in a crash.
  • The Cycle Parent option in the Object Properties menu now works as expected when used on a Prefab containing duplicated objects.
  • The Round Platform object no longer has a chance to change from Static mode to Dynamic mode when a Forge map is loaded.
  • Improved stability when using the Delete All map property and the Undo function in Forge.
  • Created or placed Prefabs are now automatically selected when playing with a mouse and keyboard.

Known Issues

Multiplayer

Gameplay

  • Players are unable to respawn in any Free-For-All (FFA) game mode on the multiplayer map Argyle.
  • When starting a Free-For-All (FFA) match on the multiplayer maps Dredge and Houseki, two players may spawn next to one another.
  • Occasionally, firing sound effects may continue to play if the melee button is pressed while firing the VK78 Commando Rifle. When this issue occurs, bullets are not being fired while the melee animation plays.
  • Headshots with the Stalker Rifle Ultra variant are not tracked in the killfeed or scoreboard and they do not count towards any Medals or Challenges.

Menus

  • The Banished Honor Trailer and promotional images depict the Datacore Administrator Visor as being included in this Operation’s reward track. The Datacore Administrator is part of the Facing Firewall Shop bundle while the Banished Honor Operation includes the Essence Decompilation Visor.
  • Using the shortcut button listed along the bottom of the Exchange menu to purchase an item may result in a prompt to use or purchase Credits. Attempting to use Credits when this issue occurs results in the item not unlocking and no Credits being consumed.
  • The items available for purchase in the Exchange appear as “currently unavailable” and “Vaulted” in the Customize menus.
  • If all Battle Passes and Operation Passes are completed, the Daily Custom XP Cap will incorrectly be listed as a “Daily Custom SP Cap” in both the Custom Games and Customs Browser menus.
    • XP will continue to be awarded when this issue occurs; SP will not be awarded for any completed Custom Games.
  • The Spartan Points balance in the top right corner of the post-match rewards menu does not increase after completing a Challenge that awards Spartan Points.
    • The Spartan Points balance listed in this menu already includes the Challenge’s awarded Spartan Points. No Spartan Points are lost when this issue occurs.
  • The post-match rewards menu may occasionally show XP values or gains from a previous match rather than the most recent match. When this issue occurs, the correct amount of XP is still awarded on the backend.

Forge

  • When using the Deactivate Shrinking Zone node, the Shrinking Zone stops and no longer does damage to players but the Zone boundary remains visible.

For more information about the Halo Infinite Banished Honor Patch Update and the full list of content added during this event click here.

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